Dream World
Love peace and chicken grease,
David
The world according to Cracker Jo
Serenia... The last stop on my Journey through Myst hell. If you don't already know, this game is really starting to get boring. It's a good game, and has great graphics, but it's just too darn slow.
Anyways, I got to Serenia and it looks just like the name suggests. It is the nicest, most peaceful looking place I've seen in any video game. Trees are peaceful and swaying, the place is made of marble and everything is perfect. There are bubble fountains and dandelion trees and acid spitting fire plants. Ok, I admit that doesn’t sound too peaceful, but it actually adds to the whole package. Also throughout the age, you encounter multiple spirit guides who are there to watch over the land. And of course, there is also peaceful serene music playing in the background (hidden underground speakers or simply video game effects, I'm not too sure).
Anyways mostly all I managed today was walking around and getting accustomed to the new land. I have come across a few wooden water-control devices that manipulate the many streams flowing through the area, but for what reason I do not yet know. I am sure it will be for a puzzle that I will encounter later on. At one point of the place, I met up with a woman named Anya. She is a protector of Serenia and one of their 'Dreamers.' I also came across a journal by Achenar describing his and his brothers combined plans to kill their father using some dream device located on Serenia. Right after I met Anya, I then encountered Achenar climbing up a mountain with some kind of artifact. When he saw me, he explained to me how he had nothing to do with killing his father and the artifact was to stop Sirrus. Not sure if I believe him or not. Then right after that, I saw Sirrus come up out of the water in some kind of submarine device. As soon as he saw me, he blew it up with the same stuff I used in the other age to blow up the thing blocking the elevator, and ran off. I don’t know what to make of it yet, but I guess I will find out tomorrow, when I enter the mystical temple. Till then…
David out…
Well it's been again another month since I looked at this and now I'm realizing I have under a week to get all the rest done, so you might see me here every day. But that’s life, even though it sucks, right in the middle of when my hell week is going to be. I just love being lazy. Anyways, on to the game.
I got put back into the world not remembering much from a month ago, and I kind of had to read through the walkthrough for the section before where I am at to remember stuff. Which is hard, because this game is very not-linear and finding where you are in a 4 page essay describing the same things over and over again is like a blind man finding his way through a mirror maze.
Finally I got my bearings straight and realized I left myself right before I took a nice long dive down a rabbit hole (rabbit hole? ARGs? hrmmm) and ended up next to this big spider looking machine with a chair in the middle, as well as a couple of note scattered around with clues on how to solve the next puzzle. Finally when I read up and figured out what patterns I needed to make in a machine I've never seen yet, I sit down in the chair. In this puzzle you have to move these three levers around to different positions in order to make a crystal shake. There are four crystals and they each shake for a total of probably 30 seconds, and I need to make all four shake at the same time. How did I know this? I cheated that’s how, so sue me. Anyways, cheating or no cheating I still had to get all these levers moved around in a really quick amount of time, which took many different tries and many different combinations before I could get it all done. Hurray, I got it! So when they all were set, a bridge in front of me magically (by magically I mean lifted up by magnetic force, as the games story suggests) and I walk across to another weird lab with weird rocks falling. I trigger another memory in my memory stone and it shows a dispenser dropping rocks, one explosive and one not, into a container. Across from this dispenser is an elevator shaft clogged up with something disabling it from moving. So the logical choice is to make an explosive rock drop and blow the hell out of the shaft-clogger, so I can ascend to the top. To my luck, it works and the elevator is working. I ride up and am put right next to the linking book which sends me back to Tomanha for more exploration for tomorrow. So even though I didn’t progress really far, I still worked way too long on 2 stupid little puzzles that finally got me out of this age. So once again, until next time…
Adios muchachos
Well I definitely put a lot of time into this one today. I gave up last time after a while of randomly walking around the island and trying to see anything of importance. I very easily got lost, but when I came back with a fresh mind today, I was able to scout out the last of every thing. I came across the bridge which was the last puzzle on this section of the island. After solving this one, which was a lot easier than it seemed, I got across the lake and investigated side 2 of the island which was much smaller. This led to much more of the storyline being developed. Turns out Achenar, which is the nicer of the 2 bad brothers was trapped on this island and made the best of it, studying the animals, learning to hunt and studied the primates of the island, called mangees. This is a key ingredient to the final big puzzle of this age. I next came across a tall tree hut which over looked a set of 5 mangee hiding places. The mangees were forced to hide because of the alligator looking thing outside these cages. Also, in this hut (along with more story development) there were 3 knobs which each produced a different sound. Now across the island, I had been encountering pictures of specific mangees, and a chart showing their personal "name" which was a series of sounds. I needed to call out each mangee by name, so he would move around the cages in a certain pattern in order to trick the alligator into falling into a pit and then having a specific mangee ("white beard") throw a rock at him to kill him. Now needless to say, this is an extremely difficult task. So after about an hour of trial and error, I finally gave up and looked online for the solution. This got me past the alligator, and eventually out of this age. When I got back to the original age, I noticed someone (Achenar?) stealing Yeesha's linking book, but could do nothing about it now, so I just went into the next age, Spire.
Now, spire seems to be much more of a simpler age than Haven. This is a floating “island” made of glowing, magnetic (I figure this out after reading books and notes scattered across the island) rocks that are used by Sirrus to create electricity. Sirrus is much more of an evil person than his brother, and his main goal is to get out of this age in order to get revenge on his father. So I basically had to follow his clues in order to get the electricity on the age to work for me so I could find out where he is and what he’s doing. All of the puzzles here involved electric circuitry which required a lot of guess and checking, and some problem solving skills to figure out. After getting most of the power back on in the age, I decided to call it a night and get some rest. More on my travels next time…
Well instead of studying for my 2 exams that I have this week, I instead decided to catch up on my Myst adventure. This part of the game is I think the most intricate and confusing I have ever seen in a Myst game, but this makes for a much more fun experience. It started off on the Age of Haven. I was placed in a Jail in some small hut. I had to poke around at the wall to get it to fall down because it was so old and junky. The first thing that I notice is my amulet glowing when I look at a picture on the wall. Some how I got an amulet off of the ground that shows you somebody's memories of certain things when it encounters them. I don’t know who it is, but throughout the Myst world, different things set off different memories setting the main meat of the story line. Anyway, I walk around the